[Studio Beta] Updates to Studio Camera That Simplify Navigation
Key Takeaways
We’re streamlining camera navigation into two clear, explicit modes: FPS and Focus. This upgrade replaces the previous camera beta settings entirely.
Toggle your camera mode instantly right inside the viewport.
Hi Creators,
Today, we’re launching our updated Studio Camera Beta. Based on your feedback, we’ve redesigned the system to be much simpler. We’re replacing the old, context-sensitive camera behavior with two explicit viewport modes you can toggle between instantly right inside the viewport: FPS and Focus.
The New Way Forward: FPS vs. Focus Modes
With the classic Roblox camera, Studio tries to guess what you want to do based on your selection. If you have an object focused, holding the Right Mouse Button (RMB) orbits around it. If you don’t, it rotates the camera in place. This automatic, hidden switching often makes the camera feel unpredictable when you are trying to navigate complex scenes.
The new beta removes this guesswork. Instead of the camera switching behaviors behind the scenes, you choose exactly how the camera moves:
• FPS Mode (Look): The camera always rotates around itself. This delivers the traditional, FPS Studio experience that is perfect for world building and exploring open environments.
• Focus Mode (Orbit): The camera always rotates and orbits around a locked focal point. This provides high-precision control when modeling assets, editing fine details, or animating.
With these two explicit modes, you always know exactly how the camera will react.
FPS Mode (default):
Focus Mode:
New Viewport Beta Upgrades
We’ve streamlined the camera shortcuts to keep actions predictable while freeing up left-clicks for your active tools and custom plugins:
• Predictable Viewport Toggle: Switch your active camera mode instantly using a dedicated button directly in the viewport, completely bypassing the settings menu.
• Focus at Pointer (Alt + MMB): Lock your cam…