Unifying Data Stores Open Cloud and Game APIs, and Increasing Storage Limits
Key Takeaways
We’re merging Data Stores access request limits for in-game and Open Cloud workflows: base will be increased to 300, while the concurrent users multiplier stays the same. We don’t expect any existing games to be immediately constrained by this change. And to give smaller and growing games more space to test and scale, we’re raising Data Stores storage limit from 100 MB to 500 MB.
View these metrics in Data Stores Observability and Data Stores Manager.
Hello Creators,
Following up on our recent transition to game-level DataStores limits, we’re back with two major updates designed to give you more flexibility, better tracking, and extra breathing room to experiment. We’re targeting for release on July 29th.
Here is what’s new:
1. Unified Limits for DataStores and Open Cloud
We’re merging the limits for the in-game DataStores engine and the Open Cloud API into a single, unified per-experience (game) budget for each request type.
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Shared Budget and Request Types: In-game and Open Cloud requests will now increment the same counters for its corresponding request types (Standard Read, Ordered List, etc.) and share the same Base + (CCU × Multiplier) formula, evaluated per minute.
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Updated limits: Baseline limits will be increased to 300 across functions. CCU multipliers will remain the same.
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Open Cloud Observability: You’ll now be able to see exactly how many Open Cloud requests are counting against your quota directly from your Creator Dashboard.
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Extended Services: Data Stores Access on Roblox Extended Services will now support Open Cloud DataStores as these share the same limits, allowing you to seamlessly scale external tools beyond standard platform limits.
2. Boosting Base Storage to 500 MB
We want you to focus on finding the fun and validating your ideas without worrying about complex data optimization too early in the lifecycle of your experience.
To give…