[Studio Beta] Input Action Manager
Key Takeaways
The Input Action Manager is now in Studio Beta. This visual editor helps you build and audit cross-platform control mappings for your game.
Find it under Window > Input > Input Action Manager after enabling it via File > Beta Features.
Hi Creators!
We’re announcing the Studio Beta for the Input Action Manager (IAM) – a powerful visual interface built directly into Studio to help you manage all your actions, contexts, and bindings seamlessly across your entire experience.
As you may have seen recently, the Input Action System (IAS) is now fully released, giving you a modular, scalable framework where control schemes automatically adapt to players using different hardware. If you’re not familiar with IAS, we encourage you to check out the post above, read this guide, or watch our recent Youtube video. IAS provides a robust foundation under the hood, but managing these instances via code or the standard Explorer tree can get complex.
The Input Action Manager solves this by giving you a unified, table-style interface to design, audit, and scale your input architecture with data-driven configurations.
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Getting Started
Ready to simplify your control mapping configuration? Getting set up takes just a few clicks.
• Enroll in the Beta: Open Roblox Studio and navigate to File > Beta Features. Enable the “Input Action Manager” option by checking the corresponding checkbox. Press Save and restart Roblox Studio when prompted.
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Open the Editor: Once restarted, head to the top menu and select Window > Input > Input Action Manager to open the new editor panel. We recommend keeping IAM undocked or docked at a large size for the best experience!
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Use in new or live experiences: Even though the IAM interface itself is a Studio Beta feature, any IAS instances created through IAM can be safely published and used in your live production experiences today, since the underlying…