[Opt-in Phase] Introducing Clipping Support for Rotated Elements & Path2D
Key Takeaways
Rotated GuiObjects and Path2D instances can now be cleanly clipped by their parent instance.
Opt in today by setting StarterGui.ClipsDescendantsSupportsRotation to Enabled.
Hi Creators!
We’re excited to be launching improvements to the functionality and flexibility of UI clipping. Rotated shapes and Path2D instances can now be cleanly clipped by their parent GuiObjects.
What’s Changing
Historically, clipping rotated UI elements or complex curves required heavy workarounds like nested CanvasGroups or custom math. With this upgrade to ClipsDescendants, rotated shapes and Path2D instances can be clipped perfectly by their parent GuiObjects, regardless of their individual rotation properties. There are no new performance implications with this change.
Note: Rotated parent shapes themselves still cannot apply a clip to their children unless they are part of a CanvasGroup instance.
Here’s a before and after comparison of the change we’ve made:
image21756×846 151 KB
How to Opt-In
To enable this new functionality in your experience, navigate to your Explorer panel and locate StarterGui. In the Properties panel, set the new ClipsDescendantsSupportsRotation variable to Enabled.
image11276×1266 84.2 KB
Three-Phase Rollout Timeline
This upgrade follows our standard three-phase rollout process for potentially breaking changes. We’ll share exact dates closer to each phase – if we observe any unforeseen issues, timelines may shift. Don’t hesitate to reach out to us if you need assistance!
Phase
ETA
Default Value
Creator Impact
1
Now
Disabled
No breaking change. Opt in by setting ClipsDescendantsSupportsRotation to Enabled.
2
August 2026
Enabled
Potentially breaking change. Games using ClipsDescendant may notice visual changes to their UI. Creators can quickly revert by setting ClipsDescendantsSupportsRotation to Disabled and re-publishing. Note: Opting out should be a tem…