[Studio Beta] Visualizing UGC Validation
Key Takeaways
We’re adding visualization capabilities to our UGC validation system so you can diagnose and locate issues as they arise.
In Studio, go to File > Beta Features and toggle on Visualizing UGC Validation. Restart Studio then add UGC Validation to the toolbar.
Hello Creators,
Today, we’re releasing a Studio Beta of visualization tools to help you identify, understand, diagnose and fix UGC validation issues before you publish your assets to the Marketplace.
We’ve completely overhauled and modularized the validation system to support Validation as a Service (VaaS) capabilities. This is the first step towards moving the platform to a unified validation system that can serve products developed for Studio and in-game creation. Additionally, we’ve seamlessly integrated the Asset Quality system with validation. Now, you’ll receive information on validation errors for non-compliant assets and a quality assessment for the compliant ones, in case you want to improve them further.
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Figure 1: A major pain point when debugging dynamic heads is to visualize where the cage eyes and mouth project onto the face. Now you can easily see the projections and fix animation issues. Note in this example that the dynamic head score is low at 60 since the projected landmarks don’t properly align with the head eyes and mouth.
Validating Your Avatar Assets
We’re releasing the validation system as its own Studio plugin. You need to enable it in Beta features before you can load it in Studio:
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Open Studio
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In the menu, select File->Beta Features
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Toggle ON “Visualizing UGC Validation”
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Restart Studio
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In the Studio toolbar, add a new tab (click on the plus sign next to the rightmost tab in the toolbar – see Figure 2)
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Select the newly created tab and click on Add Tool. This will open a window. Search for “UGC Validation” and add it to the toolbar.
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Click on it to initialize the validation plugin.…