[Early Access] Analytics: Real-Time Performance Alerts With Game Webhooks
Key Takeaways
We’re launching real-time performance alerts with webhook delivery as early access. You can create custom alerts for your performance metrics with static thresholds or period-over-period change detection, assign severity levels, and receive alerts via webhooks to integrate with third party communication tools.
Sign up here for early access.
Hi Creators,
We’re looking for volunteers to test real-time performance alerts. Instead of manually checking dashboards or finding out about issues from players, you can now set up alerts that proactively notify you when key performance metrics like crash rates, memory usage, or frame rates cross your defined thresholds. You need access to performance metrics (100+ DAU) to use alerts.
We’ll give early access to the first 150 universes that sign up and will reach out on DevForum if you’re accepted. If you don’t get in, don’t worry – we’ll be launching alerts to all experiences that have access to performance in a few weeks.
Create Custom Alerts for Your Performance Metrics
After you sign up, you can find the new Alerts page in your Creator Dashboard for your games under Configure > Alerts. You can create up to 20 alerts per game.
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You can learn more about alert configuration settings from our documentation.
Receive Alerts via New Game Webhooks
We are introducing game level webhooks. Now, you can create webhooks specific to each of your games to keep your notifications focused on the right teams. Alerts are delivered via these webhooks. You can manage your game webhooks under Configure > Webhooks for any game.
When an alert fires or recovers, we send an HTTP POST request to your configured webhook URL with a JSON payload:
{
"summary": "The Plant Game: Crash Rate Too High has fired",
"metric": "ClientCrashRate15m",
"current_value": "0.272",
"universe_id": "12345",
"evaluationtimeutc": "2026-06-15T…